Crewsense Games Privacy Policy

Effective date: 7 October 2026 · Publisher: Crewsense · Contact: admin@crewsense.in

The short version

Contents

  1. Who we are and what this covers
  2. Our games
  3. What stays on your device
  4. What we collect
  5. Advertising (Google AdMob)
  6. Your ad choices
  7. Children's privacy
  8. Notifications
  9. Device permissions
  10. Sharing and selling
  11. Keeping and deleting data
  12. Security
  13. Your rights
  14. International transfers
  15. Changes to this policy
  16. Contact us

1. Who we are and what this covers

Crewsense ("we", "us") makes mobile games. This policy explains what information our games handle, why, and the choices you have. It applies to every game we publish on Google Play, including the games listed in section 2 and any game we publish later that links to this page. Where a game works differently from what is written here, that difference is noted in section 2.

2. Our games

GameAndroid packageAudienceNotes
Dead Lanecom.crewsense.deadlaneGeneral audience (13+)Ads; optional "lives restored" notification
Snake Evolutioncom.crewsense.snakeevolutionGeneral audience (13+)Ads; optional "lives restored" notification
Pip's Dragon Havencom.crewsense.dragonhavenDesigned for childrenChild-directed ads only (see section 7); no notifications

3. What stays on your device

To save your game, our games store the following only on your device:

This information never leaves your device and is not sent to us or anyone else.

4. What we collect

Nothing. We do not run servers for our games and do not collect, receive or store personal information about players. The only information that leaves your device is what the Google Mobile Ads SDK needs to show ads, described in section 5.

5. Advertising (Google AdMob)

Our games are free and supported by ads served by Google AdMob, a service of Google LLC. Depending on the game, you may see:

To show ads, limit how often they appear, measure them and prevent fraud, the Google Mobile Ads SDK may collect and process:

TypeExamples
Device identifiersThe Android advertising ID (only in games for a general audience) or an app-scoped identifier
Approximate locationCountry or region worked out from your IP address; never precise GPS location
App and ad interactionsAds shown, taps on ads, video views
Device and app informationDevice model, operating system version, language, app version
DiagnosticsCrash logs and performance data from the ads SDK

In games for a general audience, ads may be personalised based on your advertising ID, subject to your choices in section 6. In games made for children, ads are never personalised (see section 7).

This information is handled by Google under its own policies:

6. Your ad choices

7. Children's privacy

Games for a general audience

Games marked "General audience (13+)" in section 2 are not directed at children under 13 (or the equivalent minimum age in your country), and we do not knowingly collect personal information from them.

Games designed for children

Games marked "Designed for children" in section 2 follow Google Play's Families policy and the principles of the US Children's Online Privacy Protection Act (COPPA) and the EU and UK GDPR for children:

If you are a parent or guardian and have a question, or believe information about your child has been collected, contact us at the address in section 16 and we will help.

8. Notifications

Some games (see section 2) can show a notification when all your lives have come back. These notifications are scheduled locally by the game on your device; no information is sent to a server to deliver them. On Android 13 and later the game asks for permission first, and you can turn notifications off at any time in your device's settings (Settings > Apps > [game] > Notifications).

9. Device permissions

PermissionWhy a game uses it
Internet and network stateTo load and show ads
Advertising IDUsed by AdMob for advertising, in games for a general audience only
NotificationsFor the optional "lives restored" reminder, in games that have it
VibrationShort vibrations for feedback during play (can be switched off in the game)

Our games do not access your camera, microphone, contacts, photos, files or precise location.

10. Sharing and selling

We do not sell personal information, and we don't share any information with third parties ourselves. The only data that leaves your device is what the Google Mobile Ads SDK processes to show ads, as described in section 5.

11. Keeping and deleting data

12. Security

Ad requests made by the Google Mobile Ads SDK are sent over encrypted connections (HTTPS). Game data stored on your device is protected by Android's app sandbox, which prevents other apps from reading it.

13. Your rights

Depending on where you live (for example under the EU and UK GDPR, COPPA, India's Digital Personal Data Protection Act, or California and other US state privacy laws), you may have rights to access, correct, delete or restrict the use of personal information, to object to its use, and to withdraw consent.

Because we don't collect or hold personal information, there is nothing about you stored by us to access or delete. For data processed by Google to show ads, you can use the choices in section 6 and Google's privacy tools at myaccount.google.com. You are always welcome to contact us, and you have the right to complain to your local data protection authority.

14. International transfers

Google may process advertising data in countries other than the one you live in, including the United States, under the safeguards described in its privacy policy.

15. Changes to this policy

When we publish a new game we add it to section 2. If our games change how they handle information, we will update this policy, post the new version at this address and change the effective date at the top. Significant changes will also be mentioned in the games' update notes.

16. Contact us

Questions or requests about this policy or your privacy:

Crewsense
Email: admin@crewsense.in